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Mex Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Properties |
struct MexShadow; struct MexShadowClass; MexShadow * mex_shadow_new (void
); ClutterActor * mex_shadow_get_actor (MexShadow *shadow
); void mex_shadow_set_color (MexShadow *shadow
,const ClutterColor *color
); const ClutterColor * mex_shadow_get_color (MexShadow *shadow
); void mex_shadow_set_radius_x (MexShadow *shadow
,gint radius
); gint mex_shadow_get_radius_x (MexShadow *shadow
); void mex_shadow_set_radius_y (MexShadow *shadow
,gint radius
); gint mex_shadow_get_radius_y (MexShadow *shadow
); void mex_shadow_set_offset_x (MexShadow *shadow
,gint offset
); gint mex_shadow_get_offset_x (MexShadow *shadow
); void mex_shadow_set_offset_y (MexShadow *shadow
,gint offset
); gint mex_shadow_get_offset_y (MexShadow *shadow
); void mex_shadow_set_paint_flags (MexShadow *shadow
,MexPaintTextureFrameFlags flags
); MexPaintTextureFrameFlags mex_shadow_get_paint_flags (MexShadow *shadow
); MexShadowPrivate;
GObject +----GInitiallyUnowned +----ClutterActorMeta +----ClutterEffect +----MexShadow
"color" ClutterColor* : Read / Write "offset-x" gint : Read / Write "offset-y" gint : Read / Write "paint-flags" MexPaintTextureFrameFlags : Read / Write "radius-x" gint : Read / Write "radius-y" gint : Read / Write
void mex_shadow_set_paint_flags (MexShadow *shadow
,MexPaintTextureFrameFlags flags
);
MexPaintTextureFrameFlags mex_shadow_get_paint_flags (MexShadow *shadow
);
"offset-x"
property "offset-x" gint : Read / Write
Shadow horizontal offset.
Allowed values: >= -2147483647
Default value: 0
"offset-y"
property "offset-y" gint : Read / Write
Shadow vertical offset.
Allowed values: >= -2147483647
Default value: 0
"paint-flags"
property"paint-flags" MexPaintTextureFrameFlags : Read / Write
Flags to determine which parts of the shadow to paint.
Default value: MEX_TEXTURE_FRAME_TOP_LEFT|MEX_TEXTURE_FRAME_TOP|MEX_TEXTURE_FRAME_TOP_RIGHT|MEX_TEXTURE_FRAME_LEFT|MEX_TEXTURE_FRAME_RIGHT|MEX_TEXTURE_FRAME_BOTTOM_LEFT|MEX_TEXTURE_FRAME_BOTTOM|MEX_TEXTURE_FRAME_BOTTOM_RIGHT
"radius-x"
property "radius-x" gint : Read / Write
Shadow horizontal radius.
Allowed values: >= 0
Default value: 12